Open Beta 1.5.1
- To make the experience better for all players and to create a better balance of teams, we have made adjustments to the queue system.
- Premades have been disabled for the regular 3v3 team to promote diversity in matchmaking, especially where there are few players online.
- We have tweaked the queue dodging system to better detect when dodging is occurring and be less forgiving when players dodge. (How is secret :3 pls don't dodge)
- While alt accounts are not necessarily prohibited at this point, using alts to avoid a queue ban will result in (1) the complete erasure of all accounts created by the offender for the first offense and (2) an irreversible ip ban on the second offense.
BALANCE UPDATES
General Changes
- Added around 10 armor / MR to each character's base stats to give everyone a bit more survivability.
- Reworked how breach works to where your amount of breach is not a flat shred of the enemy's armor or MR, but rather takes a percentage. (e.g. 35 armor breach reduces 35% of the opponent's armor).
Champion balance
Choose Goose
- [NERF] Base speed reduced from 2.9 to 2.8
Cinnamon Bun
- [BUFF] W cooldown reduced from 17s (14s at lvl 10) to 15s (12s at lvl 10)
- [NERF] E cooldown increased from 55s (42s at lvl 10) to 60s (47s at lvl 10)
- [BUFF] E scaling increased from 35% PD to 45% PD
Flame Princess
- [NERF] Passive scaling reduced from 40% PD to 25% PD
- [NERF] E cooldown increased from 60s (45s at lvl 10) to 68s (60s at lvl 10)
- [NERF] E damage decreased from 50 + 65% PD to 35 + 55% PD
Hunson Abadeer
- [NERF] Base speed decreased from 2.85 to 2.8
Ice King
- [NERF] E scaling decreased from 50% PD to 35% PD
Lemongrab
- [NERF] Q damage decreased from 40 + 45% PD to 10 + 40% PD
Princess Bubblegum
- [BUFF] PB Turrets health now scales +50 per level AND 20% HP from items
- [NERF] E scaling reduced from 70% to 60%
- [NERF] E cooldown increased from 55s (40s at lvl 10) to 65s (60s at lvl 10)
Rattleballs
- [BUFF] Counter attack from Q now deals 100% AD and 50% AP back to attacker
Item Balance
Anti-Anti-Magic Potion
- [NERF] Reduced PD from 25/50/125/250 to 25/50/100/225
Demonic Wishing Eye
- [NERF] Decreased crit chance from 5%/10%/20%/40% to 5%/10%/20%/35%
Gauntlet of the Hero
- [CHANGE] Shield Breach changed from 10/20/35/45 to 10%/20%/35%/65%
Hotdog Knight's Helmet
- [CHANGE] Armor breach changed from 5/10/20/40 to 10%/20%/30%/50%
Ice King's Crown
- [CHANGE] Shield breach changed from 10/15/20/40 to 10%/20%/30%/50%
Magic Nail
- [NERF] Max bonus AD per level reduced from 40 to 30
Nothung
- [CHANGE] Armor breach changed from 10/20/35/55 to 10%/20%/35%/65%
Sai
- [NERF] AD reduced from 10/25/50/75 to 10/20/40/50
- Fixed an exploit where people could avoid the queue ban by logging into another tab.
- Fixed an issue where ARAM queue would not pop.
- Fixed an issue where Choose Goose's treasure would apply the permanent health increase to the person who stepped on the box rather the Choose Goose himself.
- Fixed an issue where LSP's ult would not trigger on enemies standing close together.
- Fixed a general issue with projectiles that would linger indefinitely.