Champion statistics | ||
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![]() Attack Damage |
![]() Armor |
![]() Attack Speed |
![]() Power Damage |
![]() Shields |
![]() Health |
![]() Regenerate |
![]() Attack Range |
![]() Speed |
![]() Attack Vamp |
![]() Power Vamp |
![]() Armor Breach |
![]() Shield Breach |
![]() Critical Chance |
![]() Critical Damage |
Choose Goose | |
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A rhyming merchant with magical wares to share. | |
Release date | 31-05-2025 |
Attack range type | Melee |
Roles | Fighter, Jinxer |
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Treasure Hoarder (Passive) Whenever Choose Goose scores a kill or assist on an enemy champion, a treasure chest spawns at the target’s death location for 10 seconds. If collected by Choose Goose or an ally, the collector is instantly healed for 25% of their maximum health and gains +20% movement speed and +20% armor for 6 seconds. Chest spawns have a 20-second cooldown. Each collected chest permanently grants Choose Goose +10 maximum health. Cooldown: 20s |
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Electric Charge (Q) Choose Goose charges his hands with electricity, empowering his basic attacks for 5 seconds. While this charge persists, Choose Goose gains +20% attack speed and +10% attack damage. His first empowered auto-attack against each unique enemy shocks them, dealing (20 + 20% power damage) per second over 3 seconds. If an enemy is struck three times by these empowered attacks during the effect, their armor is reduced by 20% for 3 seconds. Activating this ability resets the auto attack timer. Cooldown: 11s (8s at level 10) |
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Goose Leap (W) Choose Goose leaps to a target location, crashing down to deal (50 + 40% power damage) to enemies in the impact zone. Enemies caught at the epicenter of the impact are silenced for 1 second. Upon impact, Choose Goose gains a magical shield for 2.5 seconds, increasing his armor by 30% and granting immunity to crowd control during this time. Cooldown: 15s (12s at level 10) |
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Hexlash (E) Choose Goose swings his purple axe, launching a magical projectile that explodes on the first enemy hit (champion, jungle boss, or Nexus), dealing (190 + 70% power damage). The target is rooted for 2 seconds. Cooldown: 55s (42s at level 10) |